A virtual world is an interactive computer simulation which lets its participants see, hear, use and even modify the simulated objects in a computer-created world. Participants in a successful virtual world have a deep sense of presence in that world. Our children are experiencing computer simulation everywhere- in the games they are playing, to movies, computer sites... There is enormous possibilities to use this stimulation to enhance learning. Virtual world educational environments may not replace real classrooms, but they are becoming integral to the future of education. Educational virtual worlds combine kids' learning activities, imagination, creativity, collaboration, communication and they are a whole lot of fun!
A wonderful virtual world that I use with children is Quest Atlantis. Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-16, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation.
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Friday, March 12, 2010
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